
The area around Crossgate Manor is provided by Dave Morris as the location for one of his campaigns. The map opposite is based on this hand-drawn sketch and represents an area approximately 9 miles by 7.5 miles around Brymstone.Ī detailed map of the city is also available and has been expertly rendered by Shaun Hately here. Sadly, this campaign was never published, but a hand-drawn sketch map of the area was released.
TETSUBO RPG FABLED LANDS SERIES
On Dave Morris's Fabled Lands blog, he once posted that the seventh book in the Dragon Warriors series was going to include a campaign set in and around the city of Brymstone in Thuland. This is by far the most densely packed map I have done, with more than enough towns and terrains to keep a party of young dragon warriors busy for most of their adventuring careers! However, the relatively poor print quality of the new edition meant that I had to scour the old rulebooks (mostly books 2 and 4) to get all the names - if there are any I've missed, just let me know. Northern AlbionĪ hotbed of adventure, Northern Albion seethes with political tension and isolated underworldes and is the setting for the introductory adventures in the main rulebook and Sleeping Gods.

As with The Prince of Darkness, the maps are inconsistent between The Elven Crystals and the main Dragon Warriors rulebook and this map adheres more closely to the map in the main Dragon Warriors rulebook. The authoritative source for this map is the map on page 150 of the main Dragon Warriors rulebook with inspiration from the maps in The Elven Crystals. In line with the other maps of Legend, this map is in the Herwin Wielink style and represents an area approximately 140 miles by 195 miles. Adventurers in Ereworn may have a chance to reverse this decline by running through The Elven Crystals campaign. ErewornĮreworn is a once-proud country undergoing a steep decline. Unfortunately, the scale and coastline of Glissom are inconsistent between the main rulebook and Prince of Darkness so to keep this series of maps consistent with each other, I have chosen to use the main Dragon Warriors rulebook as my starting point for this map. The authoritative source for this map is the map on page 150 of the main rulebook with inspiration from the maps in The Prince of Darkness.

The map is again based on the Herwin Wielink style and represents an area approximately 80 miles by 125 miles.

Glissom is Ellesland's smallest country and the site of the adventures in The Prince of Darkness. Community-inspired content for Ellesland can be found on the Dragon Warriors Wiki. The authoritative source for this map is the map on page 150 of the main rulebook. Ellesland is the most detailed region in Legend as it is the site for most of the published Dragon Warriors adventures and supplements - this made it an obvious place to start on this mapping project. The map of Ellesland is based on the Herwin Wielink style and represents an area approximately 600 miles by 900 miles. None of the individual towns, forts and other artificial constructs are labeled on this map, expect them instead on the more detailed zoomed-in maps below. There's a map that shows just the geographical features, another that has political divisions and locations of key settlements, and the third map is a hybrid of the two. I've presented three views of the same map because otherwise the labels are too crowded. The spiritual home of Dragon Warriors, the Lands of Legend are unique amongst fantasy role-playing games and the biggest reason for Dragon Warriors' enduring appeal. I'm also happy to take requests and commissions (and not just for maps of Legend), so get in touch if there's anything you need.

I have produced all of these maps with Profantasy's Campaign Cartographer. And a good floorplan in the midst of battle helps the players take advantage of cover, improvised weapons, and a whole host of other creative goodness that might otherwise have been lost from a battle using counters on a square (or hex) grid. A map (good, rough, accurate, or ugly!) adds something to a gaming session - providing something on which the players can focus to help them visualise the world by which their character is surrounded.
